
para encadenar sprints debes pulsar el botón en el momento justo (la ventana para hacerlo es muy pequeña) y al mismo tiempo cambiar la dirección en la que sprintas. Sin embargo, hay cierto reto del juego que consiste en conseguir encadenar sprints 800 veces en la tienda de mejoras del mismo que se nota que no fue diseñado para ser realizado con un control. No hay en principio ningún problema en jugar con un mando a este juego, los controles son intuitivos y responden bien. 1º- El primero de los fallos del juego es un fallo que recae específicamente sobre esta versión o cualquiera de las de otras consolas, pero seguramente no en la de PC. Sin embargo, dicho todo lo positivo, el juego presenta tres "pecados" que influyen directamente en la experiencia que lo hacen desmerecer de una mejor nota, y que cada cual debe valorar si puede pasar por alto o no para un juego que es genial por lo demás. Los entornos que recorremos a su vez tienen vida propia, contando parte de la historia simplemente por estar ahí. Los movimientos de nuestro personaje también son precisos, fáciles de entender y difíciles de dominar, con personalidad propia. Los entornos que recorremos a su vez tienen vida propia, Estamos ante un juego de exploración-acción con un bello apartado artístico, una historia bellamente contada usando solo lenguaje visual, y una banda sonora ambiental muy acertada que ayuda a la inmersión.

Overall, the atmosphere and theme of the game saves it from its lack of fair, fast paced gameplay … ExpandĮstamos ante un juego de exploración-acción con un bello apartado artístico, una historia bellamente contada usando solo lenguaje visual, y una banda sonora ambiental muy acertada que ayuda a la inmersión.

(spoilers) An example of this is that the first boss of the game was very challenging compared to the second boss of the game which can easily be beaten on the first attempt. It feels random whether the next room or boss will be difficult or not. The first part of the game can contain areas much more difficult than the proceeding areas. Furthermore, the difficulty spikes seem completely random. After attacking with your sword, your character has serious lag before being able to attack or dash out of the way of an incoming attack. This type of difficulty is only made worse by the lack of tools you have to make quick in puts. After being hit you character is also stunned for a short period by certain attacks leaving him opened to get pummeled and essentially die in one hit. There were many points in the game where i had no idea why i died or what i died too which was really frustrating after dying multiple times on a given area having no idea what to do differently. I love challenging games, but Hyper Light Drifters challenge seems to be artificial and unfair. However, where this game really falls short is its difficulty. You traverse through a world filled with new items and enemies to discover and the lack of hand holding really pushes the atmosphere and amplifies the feeling of discovering something new. I love challenging games, but Hyper Light Drifters challenge seems to be To start off the art and atmosphere of this game is fantastic.

May have something to do with the differences between builds.To start off the art and atmosphere of this game is fantastic. I tried dragging the original backup files into the main folder, and that didn't work. If this doesn't fix it, there has to be an compatibility issue with your save files. The game should restore all the application data, recreating your save location structure.Ĥ) Copy your backup into the new folder. Originally posted by Rouce:Can someone of you post both a screenshot of the "\HyperLightDrifter" and "\HyperLightDrifter\HLD_BACKUPS" directory, with all file names fully visible?Īlso a method that could give further insight would be the following:ģ) Start the game and create a new game.
